![]() ![]() Thus, if you wanted to access, say, The Shadow of Yserbius in the early ’90s, your only recourse was to sign up for Sierra On-Line and pay a monthly membership fee (as well as a possible additional game fee) to that provider. Console players might understand these best by thinking of them as similar to how Xbox Live and the PSN operates. ![]() It might be hard to imagine today, but back before the web was ubiquitous, people who wanted to go online usually did so through a specific service provider that functioned as both a gatekeeper to the internet and a purveyor of specific games and programs - some of which were completely exclusive to those companies. As graphical MMOs took off in the 1990s with the advent of games like Neverwinter Nights, The Realm, and Ultima Online, many of them did so with the help of gaming service providers.
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